

function IdleJumpRelation(sourceAction, targetAction){
	this.sourceAction = sourceAction;
	this.targetAction = targetAction
}

IdleJumpRelation.prototype.condition = function(){
	var character = this.sourceAction.character;
	
	var ret = character.isKeyDown(cmd_jump);
	if(ret){
		var vec = new Vector3();
		vec.x = 0;
		vec.y = 20;
		vec.z = 0;
		this.targetAction.speedVector = vec;
		
	}
	return ret;
}


