

function RunFastJumpRelation(sourceAction, targetAction){
	this.sourceAction = sourceAction;
	this.targetAction = targetAction
}

RunFastJumpRelation.prototype.condition = function(){
	var character = this.sourceAction.character;

	var ret = character.isKeyDown(cmd_jump);
	if(ret){
		var vec = new Vector3(0,10,0);
		
		vec.x = character.dirx*20;
		if(character.isKeyDown(cmd_down)){
			vec.z = 3;
		}
		if(character.isKeyDown(cmd_up)){
			vec.z = -3;
		}
		
		this.targetAction.speedVector = vec;
	}
	
	return ret;
}

