

function RunIdleRelation(sourceAction, targetAction){
	this.sourceAction = sourceAction;
	this.targetAction = targetAction
}

RunIdleRelation.prototype.condition = function(){
	var character = this.sourceAction.character;

	var ret = (character.isKeyDown(cmd_left) && character.dirx == 1);
	ret |= (character.isKeyDown(cmd_right) && character.dirx == -1);
	
	if(ret){
		character.speed = new Vector3(0,0,0);
	}
	return ret;
}

